Related Experiment Video
Updated: Sep 16, 2026

End-To-End Deep Neural Network for Salient Object Detection in Complex Environments
Published on: December 15, 2023
STG: Structured Topology of Gridpoints for Occluded Pedestrian Detection
Tian Qiu1, Jifeng Shen1, Xin Zuo2
1School of Electrical and Information Engineering, Jiangsu University, Zhenjiang 212013, China.
Abstract:
Pedestrian detection in crowds is a challenging problem in computer vision. Existing occlusion-handling methods heavily rely on expensive visible-box annotations to locate visible body parts, posing severe limitations in label acquisition cost and open-world generalization. To break through this limitation, we propose a novel Structured Topology of Gridpoints (STG) framework. Operating strictly under standard full-box annotations without any extra visibility supervision, STG aims to achieve implicit, fine-grained local semantic compensation. Specifically, we formulate a coarse-to-fine reasoning paradigm consisting of three interactive stages. To mitigate the high spatial complexity and eliminate background redundancy, we first introduce a Saliency-Aware Feature Filtering (SAFF) mechanism, which leverages gridpoint heatmaps to filter out low-confidence pedestrian candidates. Second, a query-guided Across-Instance Feature Interaction (AIFI) model is designed to utilize inter-instance spatial relationships to propagate missing context from highly visible individuals to their occluded neighbors. Finally, we devise a prior-guided Inner-Instance Gridpoints Interaction (I2GI) model to achieve fine-grained structured part-level feature completion, which dynamically aggregates vital localized cues from diverse human parts to reconstruct holistic pedestrian representations. Extensive experiments on the CityPersons, CrowdHuman, and WiderPerson datasets demonstrate the effectiveness and efficiency of our proposed method. Specifically, STG achieves a log-average miss rate of 7.41% on Reasonable and 32.05% on Heavy Occlusion subsets of CityPersons, while running at up to 16 FPS, outperforming existing part-based methods under full-box supervision.
Related Concept Videos
Collisions in Multiple Dimensions: Problem Solving
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
Centroid of a Body: Problem Solving
The x-coordinates and y-coordinates of each element's...
Vectors in 2D: Problem Solving
Orthogonal Trajectories