EgoBalanceFormer: Predicting Human Balance from Egocentric Pose and VR-Native Motion
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Updated: Oct 31, 2026

A Human-machine-interface Integrating Low-cost Sensors with a Neuromuscular Electrical Stimulation System for Post-stroke Balance Rehabilitation
Published on: April 12, 2016
Abstract:
Maintaining balance is important for safe interaction in immersive virtual reality (VR), where visual-vestibular conflicts can affect postural stability. Most prior works on VR-based balance analysis rely primarily on motion signals from the head-mounted display (HMD), which capture head movement but provide only limited information about full-body biomechanics. As a result, directly predicting biomechanical balance indicators, such as the Center of Pressure (CoP), from VR sensing data remains challenging. In this paper, we present EgoBalanceFormer, a multimodal framework for predicting human balance during VR interaction by leveraging egocentric pose reconstruction as a body-aware sensing modality together with VR-native HMD motion signals. Unlike prior VR balance approaches that rely primarily on sparse device motion such as HMD trajectories, our approach uses egocentric vision to reconstruct full-body pose and derive biomechanical cues-including lower-body kinematics and center-of-mass (CoM) dynamics that are critical for modeling balance control. These pose-derived biomechanical cues are fused with VR-native HMD motion signals and processed through temporal encoders to capture motion dynamics over time. We further apply bidirectional cross-attention between lower-body joint kinematics, CoM dynamics, rotational features, and HMD motion features to capture complementary biomechanical relationships. The refined multimodal representations are fused and decoded using a transformer with a learnable CoP query to regress CoPX and CoPY . We evaluate EgoBalanceFormer against several machine learning and deep learning baselines for CoP prediction. Experimental results show improved accuracy and stronger robustness across participants, demonstrating that egocentric pose-derived biomechanical cues significantly enhance balance prediction compared with using VR-device motion signals alone.
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