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A comparison of two control-display gain measures for head-controlled computer input devices
J A Schaab1, R G Radwin, G C Vanderheiden
1University of Wisconsin, Madison 53706, USA.
Human Factors
|September 1, 1996
Summary
Displacement/angle (D/A) gain may be more suitable for head-controlled computer input devices than angle/angle (A/A) gain, as performance was less affected by viewing distance with D/A gain.
Area of Science:
- Human-Computer Interaction
- Biomedical Engineering
- Ergonomics
Background:
- Head-controlled computer input devices offer an alternative interaction method.
- Evaluating control-display gain measures is crucial for optimizing user performance.
- Existing gain measures, like angle/angle (A/A), may be sensitive to environmental factors such as viewing distance.
Purpose of the Study:
- To compare the efficacy of two control-display gain measures: angle/angle (A/A) gain and displacement/angle (D/A) gain.
- To determine which gain measure is more robust to variations in viewing distance for head-controlled computer input.
- To identify optimal gain settings for improved operator performance in target acquisition tasks.
Main Methods:
- A discrete target acquisition task with circular targets was employed.
- Operator performance was assessed across three viewing distances and three gain settings for both A/A and D/A gain measures.
- Key performance metrics included movement time and root mean squared (RMS) cursor deviation.
Main Results:
- Increased viewing distance led to higher movement time and RMS cursor deviation with A/A gain settings (0.75 and 1.0).
- No significant effect of viewing distance on performance was observed for any D/A gain settings.
- Optimal performance, indicated by minimum movement time, was achieved with D/A gain settings of 0.5 cm/degree and 0.67 cm/degree.
Conclusions:
- Displacement/angle (D/A) gain appears more suitable for head-controlled computer input devices due to its insensitivity to viewing distance.
- The stability of D/A gain may stem from consistent angular head movement and kinesthetic feedback regardless of viewing distance.
- Further research into D/A gain could lead to more reliable and user-friendly head-controlled interfaces.