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Games for Health Journal
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July 22, 2015
An Exploratory Study of the Impact of Contextual Cues of Violence in an Active Videogame
Wei Peng, Karin Pfeiffer, Brian Winn
Games for Health Journal
|
July 22, 2015
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames
Deborah L Feltz, Samuel T Forlenza, Brian Winn, et al.
Archives of Gerontology and Geriatrics
|
April 2, 2013
Effects of a computer-based cognitive exercise program on age-related cognitive decline
Andrea Bozoki, Mirjana Radovanovic, Brian Winn, et al.
Games for Health Journal
|
July 21, 2015
Contribution of Active Videogame Play to Physical Activity Among College Students
Catherine S Gammon, Karin A Pfeiffer, Wei Peng, et al.
Health Psychology : Official Journal of the Division of Health Psychology, American Psychological Association
|
December 15, 2015
A pilot randomized, controlled trial of an active video game physical activity intervention
Wei Peng, Karin A Pfeiffer, Brian Winn, et al.
Journal of Nutrition Education and Behavior
|
January 5, 2008
Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalities
Kami J Silk, John Sherry, Brian Winn, et al.
Journal of Palliative Medicine
|
November 19, 2003
Completing a life: development of an interactive multimedia CD-ROM for patient and family education in end-of-life care
Karen Ogle, Darcy Drew Greene, Brian Winn, et al.
Games for Health Journal
|
June 4, 2016
Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect
Emery J Max, Stephen Samendinger, Brian Winn, et al.
Games for Health Journal
|
June 30, 2018
Intergroup Competition in Exergames: Further Tests of the Köhler Effect
Tayo Moss, Deborah L Feltz, Norbert L Kerr, et al.
Psychology of Sport and Exercise
|
December 5, 2017
Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners
Stephen Samendinger, Samuel T Forlenza, Brian Winn, et al.
Page
of 2
Search research articles
Search
Showing results (1-10 of 15) with videos related to
Sort By:
Page
of 2
Games for Health Journal
|
July 22, 2015
An Exploratory Study of the Impact of Contextual Cues of Violence in an Active Videogame
Wei Peng, Karin Pfeiffer, Brian Winn
Games for Health Journal
|
July 22, 2015
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames
Deborah L Feltz, Samuel T Forlenza, Brian Winn, et al.
Archives of Gerontology and Geriatrics
|
April 2, 2013
Effects of a computer-based cognitive exercise program on age-related cognitive decline
Andrea Bozoki, Mirjana Radovanovic, Brian Winn, et al.
Games for Health Journal
|
July 21, 2015
Contribution of Active Videogame Play to Physical Activity Among College Students
Catherine S Gammon, Karin A Pfeiffer, Wei Peng, et al.
Health Psychology : Official Journal of the Division of Health Psychology, American Psychological Association
|
December 15, 2015
A pilot randomized, controlled trial of an active video game physical activity intervention
Wei Peng, Karin A Pfeiffer, Brian Winn, et al.
Journal of Nutrition Education and Behavior
|
January 5, 2008
Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalities
Kami J Silk, John Sherry, Brian Winn, et al.
Journal of Palliative Medicine
|
November 19, 2003
Completing a life: development of an interactive multimedia CD-ROM for patient and family education in end-of-life care
Karen Ogle, Darcy Drew Greene, Brian Winn, et al.
Games for Health Journal
|
June 4, 2016
Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect
Emery J Max, Stephen Samendinger, Brian Winn, et al.
Games for Health Journal
|
June 30, 2018
Intergroup Competition in Exergames: Further Tests of the Köhler Effect
Tayo Moss, Deborah L Feltz, Norbert L Kerr, et al.
Psychology of Sport and Exercise
|
December 5, 2017
Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners
Stephen Samendinger, Samuel T Forlenza, Brian Winn, et al.
Page
of 2