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Brian Winn

Showing results (1-10 of 15) with videos related to

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Games for Health Journal|July 22, 2015
An Exploratory Study of the Impact of Contextual Cues of Violence in an Active VideogameWei Peng, Karin Pfeiffer, Brian Winn
Games for Health Journal|July 22, 2015
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in ExergamesDeborah L Feltz, Samuel T Forlenza, Brian Winn, et al.
Archives of Gerontology and Geriatrics|April 2, 2013
Effects of a computer-based cognitive exercise program on age-related cognitive declineAndrea Bozoki, Mirjana Radovanovic, Brian Winn, et al.
Games for Health Journal|July 21, 2015
Contribution of Active Videogame Play to Physical Activity Among College StudentsCatherine S Gammon, Karin A Pfeiffer, Wei Peng, et al.
Health Psychology : Official Journal of the Division of Health Psychology, American Psychological Association|December 15, 2015
A pilot randomized, controlled trial of an active video game physical activity interventionWei Peng, Karin A Pfeiffer, Brian Winn, et al.
Journal of Nutrition Education and Behavior|January 5, 2008
Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalitiesKami J Silk, John Sherry, Brian Winn, et al.
Journal of Palliative Medicine|November 19, 2003
Completing a life: development of an interactive multimedia CD-ROM for patient and family education in end-of-life careKaren Ogle, Darcy Drew Greene, Brian Winn, et al.
Games for Health Journal|June 4, 2016
Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler EffectEmery J Max, Stephen Samendinger, Brian Winn, et al.
Games for Health Journal|June 30, 2018
Intergroup Competition in Exergames: Further Tests of the Köhler EffectTayo Moss, Deborah L Feltz, Norbert L Kerr, et al.
Psychology of Sport and Exercise|December 5, 2017
Introductory Dialogue and the Köhler Effect in Software-Generated Workout PartnersStephen Samendinger, Samuel T Forlenza, Brian Winn, et al.
Pageof 2

Showing results (1-10 of 15) with videos related to

Sort By:
Pageof 2
Games for Health Journal|July 22, 2015
An Exploratory Study of the Impact of Contextual Cues of Violence in an Active VideogameWei Peng, Karin Pfeiffer, Brian Winn
Games for Health Journal|July 22, 2015
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in ExergamesDeborah L Feltz, Samuel T Forlenza, Brian Winn, et al.
Archives of Gerontology and Geriatrics|April 2, 2013
Effects of a computer-based cognitive exercise program on age-related cognitive declineAndrea Bozoki, Mirjana Radovanovic, Brian Winn, et al.
Games for Health Journal|July 21, 2015
Contribution of Active Videogame Play to Physical Activity Among College StudentsCatherine S Gammon, Karin A Pfeiffer, Wei Peng, et al.
Health Psychology : Official Journal of the Division of Health Psychology, American Psychological Association|December 15, 2015
A pilot randomized, controlled trial of an active video game physical activity interventionWei Peng, Karin A Pfeiffer, Brian Winn, et al.
Journal of Nutrition Education and Behavior|January 5, 2008
Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalitiesKami J Silk, John Sherry, Brian Winn, et al.
Journal of Palliative Medicine|November 19, 2003
Completing a life: development of an interactive multimedia CD-ROM for patient and family education in end-of-life careKaren Ogle, Darcy Drew Greene, Brian Winn, et al.
Games for Health Journal|June 4, 2016
Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler EffectEmery J Max, Stephen Samendinger, Brian Winn, et al.
Games for Health Journal|June 30, 2018
Intergroup Competition in Exergames: Further Tests of the Köhler EffectTayo Moss, Deborah L Feltz, Norbert L Kerr, et al.
Psychology of Sport and Exercise|December 5, 2017
Introductory Dialogue and the Köhler Effect in Software-Generated Workout PartnersStephen Samendinger, Samuel T Forlenza, Brian Winn, et al.
Pageof 2