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Henrique Galvan Debarba

Showing results (1-10 of 6) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|September 18, 2020
On the Plausibility of Virtual Body Animation Features in Virtual RealityHenrique Galvan Debarba, Sylvain Chague, Caecilia Charbonnier
IEEE Transactions on Visualization and Computer Graphics|June 11, 2017
Egocentric Mapping of Body Surface ConstraintsEray Molla, Henrique Galvan Debarba, Ronan Boulic
Studies in Health Technology and Informatics|February 24, 2012
Anatomic hepatectomy planning through mobile display visualization and interactionHenrique Galvan Debarba, Jerônimo Grandi, Anderson Maciel, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Critical Role of Self-Contact for Embodiment in Virtual RealitySidney Bovet, Henrique Galvan Debarba, Bruno Herbelin, et al.
Plos One|December 28, 2017
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual realityHenrique Galvan Debarba, Sidney Bovet, Roy Salomon, et al.
Schizophrenia Bulletin|December 22, 2021
Agency Deficits in a Human Genetic Model of Schizophrenia: Insights From 22q11DS PatientsRoy Salomon, Oliver Alan Kannape, Henrique Galvan Debarba, et al.
Pageof 1

Showing results (1-10 of 6) with videos related to

Sort By:
Pageof 1
IEEE Transactions on Visualization and Computer Graphics|September 18, 2020
On the Plausibility of Virtual Body Animation Features in Virtual RealityHenrique Galvan Debarba, Sylvain Chague, Caecilia Charbonnier
IEEE Transactions on Visualization and Computer Graphics|June 11, 2017
Egocentric Mapping of Body Surface ConstraintsEray Molla, Henrique Galvan Debarba, Ronan Boulic
Studies in Health Technology and Informatics|February 24, 2012
Anatomic hepatectomy planning through mobile display visualization and interactionHenrique Galvan Debarba, Jerônimo Grandi, Anderson Maciel, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Critical Role of Self-Contact for Embodiment in Virtual RealitySidney Bovet, Henrique Galvan Debarba, Bruno Herbelin, et al.
Plos One|December 28, 2017
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual realityHenrique Galvan Debarba, Sidney Bovet, Roy Salomon, et al.
Schizophrenia Bulletin|December 22, 2021
Agency Deficits in a Human Genetic Model of Schizophrenia: Insights From 22q11DS PatientsRoy Salomon, Oliver Alan Kannape, Henrique Galvan Debarba, et al.
Pageof 1