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Health Education Research|June 28, 2007
Food, Fun and Fitness Internet program for girls: influencing log-on rateDebbe Thompson, Tom Baranowski, Karen Cullen, et al.
Translational Behavioral Medicine|May 18, 2024
Social marketing and the challenges of participant recruitmentTom Baranowski, Teresia M O'Connor, John A Jimenez-Garcia, et al.
JMIR Formative Research|May 17, 2024
Feasibility of Fit24, a Digital Diabetes Prevention Program for Hispanic Adolescents: Qualitative Evaluation StudyErica G Soltero, Salma M Musaad, Teresia M O'Connor, et al.
Games for Health Journal|July 21, 2015
Adapting a Videogame to the Needs of Pediatric Cancer Patients and SurvivorsAlicia Beltran, Rhea Li, Joann Ater, et al.
Current Nutrition Reports|March 31, 2019
Brazilian Children's Dietary Intake in Relation to Brazil's New Nutrition Guidelines: a Systematic ReviewAna Carolina Barco Leme, Regina Mara Fisberg, Debbe Thompson, et al.
Journal of Diabetes Science and Technology|November 4, 2009
In pursuit of change: youth response to intensive goal setting embedded in a serious video gameDebbe Thompson, Tom Baranowski, Richard Buday, et al.
Evaluation and Program Planning|October 24, 2007
eHealth recruitment challengesDebbe Thompson, Ashanti Canada, Riddhi Bhatt, et al.
JMIR Serious Games|December 6, 2021
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development StudyMichael C Robertson, Tom Baranowski, Debbe Thompson, et al.
Appetite|December 24, 2021
Selection and use of vegetable parenting practices did not vary by parent feeding styles: Mixed methods investigationAlicia Beltran, Rosemary Demet, Sheryl O Hughes, et al.
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