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Studies in Health Technology and Informatics
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February 22, 2011
A portable palpation training platform with virtual human patient
Tyler Niles, D Scott Lind, Kyle Johnsen
Health Education & Behavior : the Official Publication of the Society for Public Health Education
|
January 26, 2019
Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological Needs
Sun Joo Grace Ahn, Kyle Johnsen, Catherine Ball
Media Psychology
|
September 1, 2020
Feeling the weight of calories: using haptic feedback as virtual exemplars to promote risk perception among young females on unhealthy snack choices
Sun Joo Grace Ahn, Jung Min Hahm, Kyle Johnsen
IEEE Computer Graphics and Applications
|
June 7, 2022
Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
Misha Sra, Valdemar Danry, Pattie Maes, et al.
Frontiers in Plant Science
|
August 16, 2024
Cotton morphological traits tracking through spatiotemporal registration of terrestrial laser scanning time-series data
Javier Rodriguez-Sanchez, John L Snider, Kyle Johnsen, et al.
IEEE Computer Graphics and Applications
|
March 25, 2024
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
Daniel Zielasko, Bernhard E Riecke, Mark Billinghurst, et al.
IEEE Computer Graphics and Applications
|
July 21, 2025
Inclusive Immersive Technology in Industry 5.0: Considering Spatial Computing Barriers for Users With Physical Impairments
Maite Frutos-Pascual, Chris Creed, Ian Williams, et al.
Journal of Veterinary Medical Education
|
November 13, 2015
Development and Use of an Interactive Computerized Dog Model to Evaluate Cranial Nerve Knowledge in Veterinary Students
K Bogert, Simon Platt, Allison Haley, et al.
Cyberpsychology, Behavior and Social Networking
|
October 16, 2015
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach
Sun Joo Grace Ahn, Kyle Johnsen, James Moore, et al.
IEEE Computer Graphics and Applications
|
September 10, 2021
Propping Up Virtual Reality With Haptic Proxies
Niels Christian Nilsson, Andre Zenner, Adalberto L Simeone, et al.
Page
of 3
Search research articles
Search
Showing results (1-10 of 29) with videos related to
Sort By:
Page
of 3
Studies in Health Technology and Informatics
|
February 22, 2011
A portable palpation training platform with virtual human patient
Tyler Niles, D Scott Lind, Kyle Johnsen
Health Education & Behavior : the Official Publication of the Society for Public Health Education
|
January 26, 2019
Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological Needs
Sun Joo Grace Ahn, Kyle Johnsen, Catherine Ball
Media Psychology
|
September 1, 2020
Feeling the weight of calories: using haptic feedback as virtual exemplars to promote risk perception among young females on unhealthy snack choices
Sun Joo Grace Ahn, Jung Min Hahm, Kyle Johnsen
IEEE Computer Graphics and Applications
|
June 7, 2022
Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
Misha Sra, Valdemar Danry, Pattie Maes, et al.
Frontiers in Plant Science
|
August 16, 2024
Cotton morphological traits tracking through spatiotemporal registration of terrestrial laser scanning time-series data
Javier Rodriguez-Sanchez, John L Snider, Kyle Johnsen, et al.
IEEE Computer Graphics and Applications
|
March 25, 2024
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
Daniel Zielasko, Bernhard E Riecke, Mark Billinghurst, et al.
IEEE Computer Graphics and Applications
|
July 21, 2025
Inclusive Immersive Technology in Industry 5.0: Considering Spatial Computing Barriers for Users With Physical Impairments
Maite Frutos-Pascual, Chris Creed, Ian Williams, et al.
Journal of Veterinary Medical Education
|
November 13, 2015
Development and Use of an Interactive Computerized Dog Model to Evaluate Cranial Nerve Knowledge in Veterinary Students
K Bogert, Simon Platt, Allison Haley, et al.
Cyberpsychology, Behavior and Social Networking
|
October 16, 2015
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach
Sun Joo Grace Ahn, Kyle Johnsen, James Moore, et al.
IEEE Computer Graphics and Applications
|
September 10, 2021
Propping Up Virtual Reality With Haptic Proxies
Niels Christian Nilsson, Andre Zenner, Adalberto L Simeone, et al.
Page
of 3