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Frontiers in Robotics and AI|January 27, 2021
Avatar Embodiment. Towards a Standardized QuestionnaireMar Gonzalez-Franco, Tabitha C Peck
IEEE Transactions on Visualization and Computer Graphics|February 20, 2020
The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop InterferenceTabitha C Peck, Altan Tutar
Frontiers in Psychology|July 18, 2017
Model of Illusions and Virtual RealityMar Gonzalez-Franco, Jaron Lanier
IEEE Transactions on Visualization and Computer Graphics|April 26, 2023
Measuring Embodiment: Movement Complexity and the Impact of Personal CharacteristicsTabitha C Peck, Jessica J Good
IEEE Transactions on Visualization and Computer Graphics|August 13, 2019
Estimation of Rotation Gain Thresholds Considering FOV, Gender, and DistractorsNiall L Williams, Tabitha C Peck
Frontiers in Psychology|December 22, 2025
The neuroscience of algorithmic suffering: short comparative analysis between human and AIEsen K Tütüncü, Mar Gonzalez-Franco
IEEE Transactions on Haptics|June 29, 2019
Avatar Embodiment Enhances Haptic Confidence on the Out-of-Body Touch IllusionMar Gonzalez-Franco, Christopher C Berger
IEEE Transactions on Visualization and Computer Graphics|March 22, 2021
Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting DecisionsTabitha C Peck, Jessica J Good, Katharina Seitz
IEEE Transactions on Visualization and Computer Graphics|December 21, 2011
The design and evaluation of a large-scale real-walking locomotion interfaceTabitha C Peck, Henry Fuchs, Mary C Whitton
IEEE Transactions on Visualization and Computer Graphics|March 14, 2009
Evaluation of reorientation techniques and distractors for walking in large virtual environmentsTabitha C Peck, Henry Fuchs, Mary C Whitton
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