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International Journal of Environmental Research and Public Health|September 9, 2022
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond DistanceMichela Ponticorvo, Elena Dell'Aquila, Raffaele Di FuccioFrontiers in Artificial Intelligence|April 26, 2024
"Better than my professor?" How to develop artificial intelligence tools for higher educationStefano Triberti, Raffaele Di Fuccio, Chiara Scuotto, et al.Biomedicines|June 27, 2024
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological AdultsRaffaele Di Fuccio, Anna Lardone, Mariagiovanna De Luca, et al.Behavioral Sciences (Basel, Switzerland)|March 28, 2025
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum DisorderMariagiovanna De Luca, Ciro Rosario Ilardi, Pasquale Dolce, et al.Studies in Health Technology and Informatics|August 28, 2023
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive EducationLorenzo Desideri, Katerina Mavrou, Eliana Brunetti, et al.Studies in Health Technology and Informatics|August 28, 2023
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study DesignSilvio Pagliara, Katerina Mavrou, Chrystalla Papademetri, et al.Plos One|June 14, 2024
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lensEugenio Trotta, Gianluigi Serio, Lucia Monacis, et al.Pageof 1