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IEEE Transactions on Visualization and Computer Graphics
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March 30, 2026
Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVR
Ruijun Sun, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2014
Measuring latency in virtual environments
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial Fields
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2018
The Effect of Transition Type in Multi-View 360° Media
Andrew MacQuarrie, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2018
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
Maria Murcia-Lopez, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
April 7, 2023
Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks
Ben J Congdon, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
February 23, 2013
Human tails: ownership and control of extended humanoid avatars
William Steptoe, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics
|
July 5, 2008
The impact of a character posture model on the communication of affect in an immersive virtual environment
Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics
|
April 6, 2016
The Effects of Low Latency on Pointing and Steering Tasks
Sebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
Sebastian Friston, Anthony Steed, Simon Tilbury, et al.
Page
of 2
Search research articles
Search
Showing results (1-10 of 20) with videos related to
Sort By:
Page
of 2
IEEE Transactions on Visualization and Computer Graphics
|
March 30, 2026
Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVR
Ruijun Sun, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2014
Measuring latency in virtual environments
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial Fields
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2018
The Effect of Transition Type in Multi-View 360° Media
Andrew MacQuarrie, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2018
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
Maria Murcia-Lopez, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
April 7, 2023
Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks
Ben J Congdon, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
February 23, 2013
Human tails: ownership and control of extended humanoid avatars
William Steptoe, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics
|
July 5, 2008
The impact of a character posture model on the communication of affect in an immersive virtual environment
Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics
|
April 6, 2016
The Effects of Low Latency on Pointing and Steering Tasks
Sebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
Sebastian Friston, Anthony Steed, Simon Tilbury, et al.
Page
of 2