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Ruijun Sun
Anthony Steed

IEEE transactions on visualization and computer graphics

Showing results (1-10 of 20) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|March 30, 2026
Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVRRuijun Sun, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 22, 2014
Measuring latency in virtual environmentsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial FieldsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Effect of Transition Type in Multi-View 360° MediaAndrew MacQuarrie, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly TasksMaria Murcia-Lopez, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|April 7, 2023
Monte-Carlo Redirected Walking: Gain Selection Through Simulated WalksBen J Congdon, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Human tails: ownership and control of extended humanoid avatarsWilliam Steptoe, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics|July 5, 2008
The impact of a character posture model on the communication of affect in an immersive virtual environmentVinoba Vinayagamoorthy, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics|April 6, 2016
The Effects of Low Latency on Pointing and Steering TasksSebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VRSebastian Friston, Anthony Steed, Simon Tilbury, et al.
Pageof 2

Showing results (1-10 of 20) with videos related to

Sort By:
Pageof 2
IEEE Transactions on Visualization and Computer Graphics|March 30, 2026
Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVRRuijun Sun, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 22, 2014
Measuring latency in virtual environmentsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial FieldsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Effect of Transition Type in Multi-View 360° MediaAndrew MacQuarrie, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly TasksMaria Murcia-Lopez, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|April 7, 2023
Monte-Carlo Redirected Walking: Gain Selection Through Simulated WalksBen J Congdon, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Human tails: ownership and control of extended humanoid avatarsWilliam Steptoe, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics|July 5, 2008
The impact of a character posture model on the communication of affect in an immersive virtual environmentVinoba Vinayagamoorthy, Anthony Steed, Mel Slater
IEEE Transactions on Visualization and Computer Graphics|April 6, 2016
The Effects of Low Latency on Pointing and Steering TasksSebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VRSebastian Friston, Anthony Steed, Simon Tilbury, et al.
Pageof 2