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Proceedings of the National Academy of Sciences of the United States of America|March 16, 2022
Leveraging artificial intelligence to improve people's planning strategiesFrederick Callaway, Yash Raj Jain, Bas van Opheusden, et al.Nature|July 15, 2026
People use fast and flat simulation to reason about new gamesKatherine M Collins, Cedegao E Zhang, Lionel Wong, et al.Nature|July 1, 2021
Integrating explanation and prediction in computational social scienceJake M Hofman, Duncan J Watts, Susan Athey, et al.Nature Human Behaviour|July 21, 2025
Predicting human decisions with behavioural theories and machine learningOri Plonsky, Reut Apel, Eyal Ert, et al.Nature Human Behaviour|October 22, 2024
Building machines that learn and think with peopleKatherine M Collins, Ilia Sucholutsky, Umang Bhatt, et al.Behavior Research Methods|August 24, 2022
Peekbank: An open, large-scale repository for developmental eye-tracking data of children's word recognitionMartin Zettersten, Daniel Yurovsky, Tian Linger Xu, et al.Proceedings of the National Academy of Sciences of the United States of America|January 27, 2025
Automating the practice of science: Opportunities, challenges, and implicationsSebastian Musslick, Laura K Bartlett, Suyog H Chandramouli, et al.Nature Human Behaviour|November 21, 2023
Machine cultureLevin Brinkmann, Fabian Baumann, Jean-François Bonnefon, et al.Nature Human Behaviour|June 21, 2024
Using games to understand the mindKelsey Allen, Franziska Brändle, Matthew Botvinick, et al.Nature|July 3, 2025
A foundation model to predict and capture human cognitionMarcel Binz, Elif Akata, Matthias Bethge, et al.Pageof 21