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Psychophysiology|March 11, 2011
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocationEdward L Maclin, Kyle E Mathewson, Kathy A Low, et al.Psychophysiology|October 26, 2012
Different slopes for different folks: alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasksKyle E Mathewson, Chandramallika Basak, Edward L Maclin, et al.Current Directions in Psychological Science|June 27, 2022
A Grand Challenge for Psychology: Reducing the Age-related Digital DivideNeil Charness, Walter R BootInnovation in Aging|May 17, 2023
Predicting Older Adults' Continued Computer Use After Initial AdoptionShenghao Zhang, Walter R BootHuman Factors|October 11, 2019
Cognitive Training: Transfer Beyond the Laboratory?Gavan Lintern, Walter R BootActa Psychologica|August 11, 2015
Exploring the relationship between object realism and object-based attention effectsNelson Roque, Walter R BootFrontiers in Human Neuroscience|May 23, 2012
Examining neural correlates of skill acquisition in a complex videogame training programRuchika S Prakash, Angeline A De Leon, Lyla Mourany, et al.Behavioural Brain Research|April 17, 2012
Videogame training strategy-induced change in brain function during a complex visuomotor taskHyunkyu Lee, Michelle W Voss, Ruchika Shaurya Prakash, et al.Journal of Applied Gerontology : the Official Journal of the Southern Gerontological Society|June 4, 2016
A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency QuestionnaireNelson A Roque, Walter R BootInnovation in Aging|November 24, 2025
Technology support preferences for prospective memory among older adults with subjective cognitive complaintsEdie C Sanders, Walter R BootPageof 53