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Games for Health Journal|July 17, 2015
Active Gaming Among High School Students--United States, 2010MinKyoung Song, Dianna D Carroll, Sarah M Lee, et al.Games for Health Journal|July 21, 2015
Looking Similar Promotes Group Stability in a Game-Based Virtual CommunityCatherine L Lortie, Matthieu J GuittonGames for Health Journal|July 21, 2015
A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral PalsyJennifer Howcroft, Darcy Fehlings, Virginia Wright, et al.Games for Health Journal|July 21, 2015
"Isla Calma", a Novel Virtual Reality Environment for Pain and Anxiety Distraction: Report on Usability, Acceptability, and Subjective ExperienceUnai Diaz-Orueta, Sayuri Alvarado, Diego Gutiérrez, et al.Games for Health Journal|July 21, 2015
Understanding the Player: The Need for Adaption in Exergames for AdolescentsAndrew MacveanGames for Health Journal|July 21, 2015
Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the LiteratureAmanda K Hall, Enmanuel Chavarria, Vasana Maneeratana, et al.Games for Health Journal|July 21, 2015
"Epic Ear Defence"-A Game to Educate Children on the Risks of Noise-Related Hearing LossRobert H Eikelboom, Natalie F Leishman, Tyler J Munro, et al.Games for Health Journal|July 21, 2015
Effects of Exergame and Music on Acute Exercise Responses to Graded Treadmill RunningPooya Soltani, Mohsen SalesiGames for Health Journal|July 21, 2015
Feasibility and Efficacy of the Nintendo Wii Gaming System to Improve Balance Performance Post-Stroke: Protocol of a Phase II Randomized Controlled Trial in an Inpatient Rehabilitation SettingKelly J Bower, Ross A Clark, Jennifer L McGinley, et al.Pageof 74