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相关概念视频

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There are many research methods available to psychologists in their efforts to understand, describe, and explain behavior and the cognitive and biological processes that underlie it.
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A study design is a set of techniques that allow a researcher to collect and analyze data from different variables defined for a specific research problem. Statistics is commonly for effective study design and more robust experiments,
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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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The most basic experimental design involves two groups: the experimental group and the control group. The two groups are designed to be the same except for one difference— experimental manipulation. The experimental group gets the experimental manipulation—that is, the treatment or variable being tested—and the control group does not. Since experimental manipulation is the only difference between the experimental and control groups, we can be sure that any differences between...
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探索学生的游戏学习经验:一项描述性研究.

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概括
此摘要是机器生成的。

使用Gimkit的基于游戏的学习激励了牙卫生学生在面对面和在线课程中. 学生报告说知识有所提高,并受到竞争或游戏挑战的驱动.

关键词:
牙科教育 牙科教育牙卫生 牙卫生教育活动教育活动.教育技术教育技术的教育技术.游戏化的游戏化动机 激励 动机在线教育在线教育.在线学习在线学习.教学教学教学教学教学教学教学教学教学教学教学方法教学方法教学方法

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科学领域:

  • 教育技术的教育技术
  • 健康 专业 教育 卫生 专业 教育

背景情况:

  • 基于游戏的学习 (GBL) 旨在增强学生的参与度和动机.
  • 维持教育游戏的长期动机需要平衡娱乐和学习.
  • 吉姆基特 (Gimkit) 是一个创建和玩基于测试的游戏平台,用于课堂和家庭作业.

研究的目的:

  • 探索牙卫生学生对GBL体验的看法与Gimkit.
  • 调查学生喜欢的游戏模式和动机来源.
  • 评估Gimkit对知识获取和自决能力的影响.

主要方法:

  • 一项自愿的在线调查对二年级和三年级的牙卫生学生进行了管理.
  • 参与者分享了他们对现场测验游戏和基于游戏的作业的看法.
  • 用描述性统计数据来分析调查数据.

主要成果:

  • 面对面的课程完成率为35%,在线课程完成率为30%.
  • 所有参与者都强烈同意,玩Gimkit提高了他们的知识.
  • 外在动机,学习课程内容,课堂竞争 (面对面) 和游戏挑战 (在线) 是关键驱动因素.

结论:

  • 吉姆基特有效地激励牙卫生学生.
  • 吉姆基特的GBL可以促进学生的自决.
  • 该平台显示出增强参与健康专业教育的希望.