Related Experiment Video
Updated: Aug 14, 2026

An Inertial Measurement Unit Based Method to Estimate Hip and Knee Joint Kinematics in Team Sport Athletes on the Field
Published on: May 26, 2020
Impact phase kinematics of instep kicking in soccer
Hiroyuki Nunome1, Mark Lake, Apostolos Georgakis
1Research Center of Health, Physical Fitness and Sports, Nagoya University, Nagoya, Japan. nunome@htc.nagoya-u.ac.jp
Abstract:
The purpose of this study was to capture the lower limb kinematics before during and after ball impact of soccer kicking by examining the influence of both sampling rate and smoothing procedures. Nine male soccer players performed maximal instep kicks and the three-dimensional leg movements were captured at 1000 Hz. Angular and linear velocities and accelerations were determined using four different processing approaches: processed using a modified version of a time-frequency filtering algorithm (WGN), smoothed by a second-order low-pass Butterworth filter at 200 Hz cut-off (BWF), re-sampled at 250 Hz without smoothing (RSR) and re-sampled at 250 Hz but filtered by the same Butterworth filter at 10 Hz cut-off (RSF). The WGN approach appeared to establish representative kinematics, whereas the other procedures failed to remove noisy oscillation from the baseline of signal (BWF), lost the peaks of rapid changes (RSR) or produced totally distorted movement patterns (RSF). The results indicate that the procedures used by some previous studies may have been insufficient to adequately capture the lower limb motion near ball impact. We propose a new time-frequency filtering technique as a better way to smooth data whose frequency content varies dramatically.
Related Concept Videos
Motion of a Projectile
Horizontal motion, governed by the initial kick, maintains a constant velocity throughout the flight of the soccer ball.
Projectile Motion
Impact: Problem Solving
By designating the launch point as the origin and utilizing kinematic equations, the vertical component of the projectile's velocity at the point of impact is...
Impact
When particles with different initial velocities collide, they induce deformation by applying equal and opposite impulses. At the point of maximum deformation, the particles move together with...
Projectile Motion: Equations
Any projectile motion problem can be solved by using the following strategy:
Kinetic Friction

