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A development architecture for serious games using BCI (brain computer interface) sensors.

Yunsick Sung1, Kyungeun Cho, Kyhyun Um

  • 1The Department of Computer & Information Science & Engineering, University of Florida, Gainesville, FL 32601, USA. sung@ufl.edu

Sensors (Basel, Switzerland)
|December 4, 2012
PubMed
Summary
This summary is machine-generated.

This study introduces a methodology to streamline the creation of brain-computer interface (BCI) serious games, making them more accessible for developers. The approach simplifies development for brain-computer interface serious games, even for those with mild cognitive impairment.

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Area of Science:

  • Neuroscience
  • Game Development
  • Human-Computer Interaction

Background:

  • Brain-computer interface (BCI) serious games aim to enhance cognitive functions.
  • Developing these games is complex, requiring specialized tools and knowledge.
  • Existing methods demand significant technical expertise from game developers.

Purpose of the Study:

  • To present a systematic methodology for developing BCI serious games.
  • To reduce the technical knowledge required for brain functions and BCI devices.
  • To simplify and standardize the BCI serious game development process.

Main Methods:

  • Proposed a novel architecture and authoring tools for BCI serious game development.
  • Defined a systematic development process.
  • Applied the methodology to create a game for patients with mild cognitive impairment.

Main Results:

  • The methodology facilitates the development of BCI serious games.
  • Authoring tools and a structured process reduce development time and cost.
  • The example application validated the methodology's effectiveness.

Conclusions:

  • BCI serious games can be developed using a structured, theory-based approach.
  • The proposed methodology lowers barriers for game developers.
  • This work contributes to accessible cognitive enhancement through serious games.