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Updated: Apr 6, 2026

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
Gaming and Conventional Exercises for Improvement of Arm Function After Stroke: A Randomized Controlled Pilot Study
Anke I R Kottink1,2, Gerdienke B Prange1,3, Thijs Krabben1
11 Roessingh Research and Development , Enschede, The Netherlands .
A new rehabilitation game and conventional training equally improved arm and hand function in chronic stroke patients. Both methods showed significant gains post-intervention and at follow-up.
Area of Science:
- Neurorehabilitation
- Robotics and Virtual Reality in Medicine
Background:
- Intensive arm practice is crucial for stroke recovery.
- Virtual reality and gaming offer motivating, intensive training options.
Purpose of the Study:
- To compare a custom rehabilitation game with conventional training for arm function post-stroke.
- To assess the efficacy of game-based versus traditional reach training.
Main Methods:
- Pilot randomized controlled trial with 20 chronic stroke patients.
- Intervention: 6 weeks of 3x weekly, 30-minute arm training sessions.
- Outcome measures: Fugl-Meyer (FM) assessment and Action Research Arm (ARA) test at baseline, post-intervention, and 1-month follow-up.
Main Results:
- Both rehabilitation game and conventional training groups showed significant improvements in ARA and FM scores.
- Improvements were sustained from baseline to post-intervention and follow-up.
- No significant differences in functional gains were observed between the two training groups.
Conclusions:
- Rehabilitation gaming is as effective as time-matched conventional training for improving arm and hand function after stroke.
- Game-based rehabilitation presents a viable alternative for intensive upper extremity training.
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