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Project Injini: Developing Cognitive Training Games for Children with Special Needs.

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Project Injini developed a therapeutic game app for children with special needs, extending early intervention to home-based play. Field testing provided initial results on the app's appropriateness for children's developmental needs.

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Area of Science:

  • * Technology in special education
  • * Child development applications
  • * Therapeutic play interventions

Background:

  • * The Apple iPad(®) offers technological benefits for computer-based learning.
  • * Early intervention and therapeutic play are crucial for children with special needs.
  • * Project Injini identified a need for accessible, home-based therapeutic tools.

Purpose of the Study:

  • * To develop an adaptable mobile application for children with special needs.
  • * To extend early intervention services through therapeutic play at home.
  • * To evaluate the initial results of a newly developed game suite.

Main Methods:

  • * Development of the Injini Child Development Game Suite based on specific design guidelines.
  • * Field-testing of the application in schools and disability centers.
  • * Collection of feedback to assess appropriateness for children's abilities and needs.

Main Results:

  • * Initial field-testing feedback was gathered on the Injini application.
  • * The game suite was designed with specific guidelines for children's needs.
  • * The study provides initial results from the field-testing phase.

Conclusions:

  • * Mobile applications can enhance therapeutic play and early intervention for children with special needs.
  • * The Injini Child Development Game Suite shows potential for home-based therapeutic use.
  • * Further evaluation is needed based on initial field-testing results.