Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings.
Alexis Keeman1, Katharina Näswall1, Sanna Malinen1
1Department of Psychology, University of CanterburyChristchurch, New Zealand.
The Wellbeing Game improved student wellbeing but did not reduce stress. In organizations, it lowered employee stress and boosted wellbeing, especially when fostering colleague connection.
Area of Science:
- Psychology
- Human-Computer Interaction
- Organizational Behavior
Background:
- Employee and student wellbeing are critical for productivity and personal development.
- Digital interventions are increasingly explored to support mental health in various settings.
- The Wellbeing Game is a novel digital tool designed to enhance psychological health.
Purpose of the Study:
- To evaluate the effectiveness of the Wellbeing Game as an intervention for improving wellbeing.
- To assess the impact of the Wellbeing Game on stress levels.
- To examine the Wellbeing Game's efficacy in both student and organizational contexts.
Main Methods:
- Study 1: 60 university students played the Wellbeing Game; wellbeing, stress, and image valence were measured.
- Study 2: 52 employees in a financial organization played the Wellbeing Game for 4 weeks; wellbeing and stress were assessed pre- and post-intervention.
- Utilized surveys and psychological tests to gather quantitative data.
Main Results:
- Students reported significant improvements in wellbeing post-gameplay, but no significant changes in stress or image valence.
- Employees reported reduced stress and increased wellbeing, particularly those who felt more connected to colleagues.
- The Wellbeing Game demonstrated positive effects on wellbeing in both student and organizational samples.
Conclusions:
- The Wellbeing Game shows potential as a versatile intervention tool for enhancing psychological wellbeing.
- Its effectiveness may be context-dependent, with social connection playing a role in organizational settings.
- Further research is warranted to explore the mechanisms and long-term effects of the Wellbeing Game.
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