Related Experiment Video
Updated: Feb 21, 2026

11:22
Cardiac Muscle-cell Based Actuator and Self-stabilizing Biorobot - PART 1
Published on: July 11, 2017
8.5K
Morphological and control criteria for self-stable underwater hopping
Marcello Calisti1, Cecilia Laschi
1The BioRobotics Institute, Scuola Superiore Sant'Anna, Viale Rinaldo Piaggio, 34, 56025-Pontedera (PI), Italy.
Bioinspiration & Biomimetics
|October 5, 2017
Summary
Underwater hopping robots exhibit strong self-stabilization, simplifying control. This research identifies key design parameters for stable and efficient underwater legged locomotion.
Area of Science:
- Robotics
- Biomechanics
- Fluid Dynamics
Background:
- Legged locomotion in aquatic environments presents unique challenges compared to terrestrial movement.
- Bio-inspired models are crucial for understanding and replicating complex biological gaits.
Purpose of the Study:
- To investigate the self-stabilization characteristics of a hopping gait for underwater legged robots.
- To identify design parameters for enhancing stability and speed in underwater hopping machines.
Main Methods:
- Utilized a bio-inspired underwater spring-loaded inverted pendulum model.
- Employed numerical simulations to derive quantitative and qualitative stability features.
- Compared results with a terrestrial running model to isolate water-related effects.
Main Results:
- Characterized self-stability using basin of attraction dimensions, Floquet multipliers, and mean horizontal speed.
- Identified fundamental morphological and actuation parameters influencing stability and speed.
- Demonstrated that underwater hopping is inherently stable and requires minimal feedback control.
Conclusions:
- Underwater hopping offers a simple, reliable, and highly self-stabilizing locomotion method for underwater robots.
- The findings provide a basis for designing robust autonomous underwater vehicles.
- Water's influence significantly impacts legged locomotion dynamics, favoring self-stabilizing gaits.
Related Concept Videos
Buoyancy and Stability for Submerged and Floating Bodies
2.7K
In fluid mechanics, buoyancy and stability are key concepts for understanding the behavior of submerged and floating bodies. When a stationary body is fully or partially submerged in a fluid, the fluid exerts a force on the body known as the buoyant force. This force acts vertically upward through a point called the center of buoyancy, which is the center of the displaced fluid volume. According to Archimedes' principle, the magnitude of the buoyant force is equal to the weight of the fluid...
2.7K
Hydraulic Jump: Problem Solving
602
To analyze a hydraulic jump in a rectangular channel with a flow speed of 6 meters per second, follow these steps:Calculate Effective Upstream Velocity:When the downstream gate closes, a hydraulic jump forms, traveling upstream at 2 meters per second. This wave speed combines with the initial channel flow velocity, creating an effective upstream velocity.Identify Flow Velocities Before and After the Hydraulic Jump:Upstream of the hydraulic jump, the effective flow velocity includes both the...
602
Hydraulic Jump
739
A hydraulic jump is a sudden rise in fluid depth in open channels, occurring when high-velocity (supercritical) flow transitions to low-velocity (subcritical) flow. This phenomenon requires an upstream Froude number greater than 1, as flows with Fr1<1 remain subcritical, making a hydraulic jump impossible due to the need for negative head loss, which violates thermodynamic principles.The characteristics of a hydraulic jump depend on the upstream Froude number and are classified as...
739
Buoyancy
12.8K
When an object is placed in a fluid, it either floats or sinks. All objects in a fluid experience a buoyant force. For example, a metal ball sinks, while a rubber ball floats. Similarly, a submarine can sink and float by adjusting its buoyancy. The concept of buoyancy raises several interesting questions. For instance, where does this buoyant force come from? How much buoyant force is required to make an object sink or float? Do objects that sink get any support at all from the...
12.8K

