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Blending Face Details: Synthesizing a Face Using Multiscale Face Models.
IEEE Computer Graphics and Applications
|November 16, 2017
Summary
This study presents a novel method for synthesizing realistic 3D face models by blending multiscale details. The approach enables robust detail transfer across diverse facial structures, even between species.
Area of Science:
- Computer Graphics
- 3D Modeling
- Computer Vision
Background:
- Realistic 3D face model creation is difficult due to human sensitivity to facial inaccuracies.
- Existing methods may struggle with significant variations in facial proportions.
Purpose of the Study:
- To develop an intuitive method for synthesizing realistic 3D face models.
- To enable detail transfer across faces with highly different proportions.
Main Methods:
- Weighted blending of multiscale details from various face models.
- Utilizing multiscale continuous displacement maps (CDMs).
- Achieving full correspondences across multiple scales in parameter space.
Main Results:
- Successful synthesis of 3D face models with high fidelity.
- Demonstrated detail transfer between human and nonhuman creature faces.
- Artist evaluation confirmed the approach is intuitive and user-friendly.
Conclusions:
- The proposed method effectively synthesizes realistic 3D face models.
- Multiscale continuous displacement maps facilitate robust detail transfer.
- The technique offers an intuitive solution for 3D face modeling challenges.
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