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    Area of Science:

    • Computer Science
    • Artificial Intelligence
    • Game Theory

    Background:

    • Collaborative filtering is essential for recommendation systems, but relies on user ratings.
    • Users often minimize ratings due to cost, creating a tradeoff between rating effort and recommendation quality.

    Purpose of the Study:

    • To model user interactions in recommendation systems as a game in satisfaction form.
    • To introduce and analyze the concept of satisfaction equilibrium (SE) in this context.
    • To develop and evaluate a behavior rule for users to reach SE.

    Main Methods:

    • Modeling user interactions as a game in satisfaction form.
    • Defining and analyzing satisfaction equilibrium (SE).
    • Designing and theoretically analyzing a user behavior rule for iterative rating.
    • Conducting experiments on Jester and MovieLens datasets.

    Main Results:

    • A satisfaction equilibrium (SE) can be achieved under specific conditions through iterative rating.
    • Experimental results validate the theoretical analysis.
    • Users can obtain satisfying recommendations with minimal ratings if expectations are moderate and satisfied users contribute more.

    Conclusions:

    • The satisfaction equilibrium (SE) framework offers insights into balancing user participation and recommendation quality.
    • The proposed behavior rule facilitates achieving SE, encouraging user engagement.
    • Findings aid in designing effective mechanisms to boost user participation in recommendation systems.