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Updated: Jan 22, 2026

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
Han Suk Lee1, Yoo Junk Park2, Sun Wook Park2
1Department of Physical Therapy, Faculty of Health Science, Eulji University, 553 Sanseongdae Ro, Sujeong-gu, Seongnam, Gyeonggi-do 13135, Republic of Korea.
Virtual reality (VR) training effectively improves upper and lower limb function in chronic stroke survivors, showing a moderate effect size. This technology offers a promising rehabilitation approach for individuals recovering from cerebrovascular accident (CVA).
Area of Science:
- Rehabilitation Medicine
- Neuroscience
- Digital Health
Background:
- Stroke, or cerebrovascular accident (CVA), frequently results in long-term motor deficits.
- Restoring limb function is crucial for independence and quality of life in chronic stroke patients.
- Traditional rehabilitation methods may have limitations in engagement and accessibility.
Purpose of the Study:
- To conduct a meta-analysis evaluating the efficacy of virtual reality (VR) training for improving lower limb, upper limb, and overall function in chronic stroke patients.
- To quantify the effect size of VR interventions on various functional outcomes.
Main Methods:
- A systematic meta-analysis was performed using studies from OVID, PubMed, and EMBASE.
- Search terms included "cerebrovascular accident (CVA)", "stroke", and "virtual reality".
- Twenty-one studies were selected, and their quality was assessed using the PEDro scale.
Main Results:
- The overall effect size for VR rehabilitation programs was 0.440, indicating a moderate effect.
- VR demonstrated significant effects on upper limb function (0.431), lower limb function (0.424), and overall function (0.545).
- VR was most effective for improving muscle tension, muscle strength, activities of daily living (ADL), joint range of motion, gait, balance, and kinematics.
Conclusions:
- Virtual reality (VR) training is an effective intervention for enhancing function in chronic stroke patients.
- VR yields comparable benefits for both lower and upper limb function recovery.
- The findings support VR as a valuable tool in stroke rehabilitation.
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