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Gamification: An Innovative Approach to Reinforce Clinical Knowledge for MD-PhD Students During Their PhD Research
Mark E Pepin1, William M Webb1, Sushma Boppana1
1UAB School of Medicine, University of Alabama at Birmingham, 1825 University Blvd, Birmingham, AL 35294, USA.
Gamification combats clinical knowledge loss in MD-PhD students. An online game platform improved participation and knowledge retention during research training, suggesting its effectiveness for medical education.
Area of Science:
- Medical Education
- Dual-Degree Training
- Gamification in Medicine
Background:
- MD-PhD students face clinical knowledge loss during research training.
- Existing methods for maintaining clinical competence lack quantitative assessment.
- There is a need for innovative tools to support dual-degree medical trainees.
Purpose of the Study:
- To implement and optimize an online game platform for MD-PhD students.
- To assess the platform's effectiveness in maintaining clinical knowledge.
- To evaluate the impact of gamification on knowledge retention during research training.
Main Methods:
- Sixty-three MD-PhD students participated in an online game platform.
- The study included preliminary and competition rounds over several weeks.
- Daily reminders were used to improve player engagement.
Main Results:
- Initial participation declined but improved significantly after implementing daily reminders.
- Average participation in competition rounds exceeded 35% of students.
- Game performance correlated positively with participation and progress in the MD-PhD program, indicating knowledge retention.
Conclusions:
- Gamification is an effective strategy to combat clinical knowledge loss in MD-PhD students.
- The online game platform demonstrated positive engagement and knowledge acquisition.
- This approach offers a valuable tool for medical institutions to support dual-degree trainees.
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