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Updated: Dec 13, 2025

Problem-Solving Before Instruction PS-I: A Protocol for Assessment and Intervention in Students with Different Abilities
Published on: September 11, 2021
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game.
Festarola, a digital game, helps primary students improve math problem-solving and self-regulation skills. The study showed positive impacts on developing strategies for understanding, planning, executing, and reflecting on problems.
Area of Science:
- Educational Technology
- Cognitive Psychology
- Mathematics Education
Background:
- Problem-solving and self-regulated learning are crucial for academic success.
- Digital games offer engaging platforms for educational interventions.
- Existing tools may not adequately integrate problem-solving phases with self-regulation.
Purpose of the Study:
- To introduce Festarola, a digital serious game designed to enhance math problem-solving skills.
- To foster self- and shared-regulated learning in primary school students.
- To evaluate the game's effectiveness in developing problem-solving and regulation strategies.
Main Methods:
- A digital serious game, Festarola, was developed based on four problem-solving phases aligned with self-regulation.
- A user study involving 363 primary school students was conducted.
- Students interacted with the game individually and in groups over several sessions.
Main Results:
- The study demonstrated that Festarola effectively stimulates and develops students' problem-solving strategies.
- Positive impacts were observed in fostering both self- and shared-regulated learning.
- Students showed improvements in understanding problems, planning, execution, and reflection.
Conclusions:
- Festarola is a promising digital tool for enhancing mathematical problem-solving abilities.
- The game successfully integrates problem-solving processes with self- and shared-regulation.
- Digital serious games can be valuable in supporting student learning and cognitive development.
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