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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features.

Joe Cutting1, Paul Cairns2, Gustav Kuhn3

  • 1Digital Creativity Labs, University of York, York, UK. Joe.Cutting@york.ac.uk.

Attention, Perception & Psychophysics
|September 12, 2020
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Summary
This summary is machine-generated.

Video games can reduce image retention by creating sustained attentional selection, especially when immersive and task-relevant. This effect stems from attentional set, not limited processing resources.

Keywords:
Attention: Divided Attention and InattentionAttention: Interactions with MemoryAttention: Selective

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Area of Science:

  • Cognitive Psychology
  • Human-Computer Interaction

Background:

  • Attention allocates cognitive resources, prioritizing certain stimuli while diminishing others.
  • Sustained attentional selection typically requires continuous engagement with a distractor task.

Purpose of the Study:

  • To investigate if sustained attentional selection can be achieved in video games without a distractor task.
  • To explore the impact of game immersion and task relevance on feature-based attention and subsequent memory retention.

Main Methods:

  • Four experiments utilized self-paced video games, including two versions of 'Two Dots'.
  • Manipulated game immersion levels and the relevance of visual stimuli to the game's objective.
  • Assessed post-game image recognition as a measure of retention.

Main Results:

  • Higher game immersion led to significantly lower image recognition.
  • Task-irrelevant images showed very low recognition, while task-relevant images had higher recognition.
  • Reduced retention was linked to attentional set differences, not processing resource limitations.

Conclusions:

  • Video games can induce sustained attentional selection, reducing retention of task-irrelevant features, even when visually present.
  • The degree of attentional selection and subsequent memory impact is moderated by the game's immersion level.
  • Findings suggest implications for designing serious games and understanding attentional mechanisms.