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Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank

Stephen Samendinger1, Michael Bruneau2, Christopher R Hill3

  • 1SUNY-Farmingdale, Farmingdale, New York, USA.

Games for Health Journal
|February 3, 2021
PubMed
Summary
This summary is machine-generated.

The Köhler effect in exergames is maximized when a software-generated partner (SGP) has a moderate ability discrepancy. This finding suggests optimal SGP design for enhanced exercise motivation and persistence.

Keywords:
Conjunctive taskGroup dynamicsMotivationPartner abilityPartnered exergames

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Area of Science:

  • Social Psychology
  • Human-Computer Interaction
  • Exercise Science

Background:

  • The Köhler effect describes motivation gains in group settings, previously applied to exergames with human partners.
  • Software-generated partners (SGPs) offer adaptable exergame environments but have shown diminished motivation effects.
  • Investigating SGP ability discrepancy is crucial for understanding and enhancing motivation in digital exercise.

Purpose of the Study:

  • To examine how perceived ability discrepancy of a software-generated partner (SGP) influences exercise persistence.
  • To determine the optimal level of SGP ability difference for maximizing the Köhler effect in exergames.
  • To extend findings from human-human partner studies to SGP interactions.

Main Methods:

  • 176 college students performed abdominal plank exercises in an exergame.
  • Participants exercised individually, then were randomly assigned to exercise with a low, moderate, or high ability discrepancy SGP, or alone (control).
  • Exercise persistence (plank time) was measured and analyzed using ANCOVA, controlling for initial performance.

Main Results:

  • No significant main effect for condition on plank persistence was found after controlling for initial performance.
  • Participants in the moderate ability discrepancy SGP condition showed significantly greater plank persistence compared to the no-partner control.
  • No other significant differences in persistence were observed between conditions.

Conclusions:

  • A moderate perceived ability discrepancy with a superior SGP enhances motivation and persistence in exergames.
  • SGPs with low or high ability discrepancies do not provide a motivation gain compared to exercising alone.
  • Optimizing SGP ability relative to the user is key for leveraging the Köhler effect in digital exercise environments.