Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality

Ariya Pakinee1, Kitti Puritat2

  • 1College of Art, and Media Technology, Chiang Mai University, Chiang Mai, Thailand.

Education and Information Technologies
|February 22, 2021
PubMed
Summary

Gamification in e-learning can enhance student engagement by tailoring game elements to personality traits, even if it doesn't directly boost knowledge acquisition in Enterprise Resource Planning (ERP) courses.

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