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Education and Information Technologies|September 19, 2022
Understanding secondary students' continuance intention to adopt AI-powered intelligent tutoring system for English learningAohua Ni, Alan CheungEducation and Information Technologies|October 19, 2022
Students' continuance intention to use MOOCs: empirical evidence from IndiaI S Rekha, Jyothi Shetty, Savitha BasriEducation and Information Technologies|October 19, 2022
Developing a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learningMan-Ying Chen, Joni Tzuchen TangEducation and Information Technologies|November 7, 2022
Employing Mobile Learning in Music EducationMing OuyangEducation and Information Technologies|October 28, 2024
Effects of adaptive feedback through a digital tool - a mixed-methods study on the course of self-regulated learningMathias Mejeh, Livia Sarbach, Tina HascherEducation and Information Technologies|October 6, 2020
Effects of the blended learning model on preservice teachers' academic achievements and twenty-first century skillsCihad ŞentürkEducation and Information Technologies|July 28, 2021
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactionsAkrivi Krouska, Christos Troussas, Cleo SgouropoulouEducation and Information Technologies|July 5, 2022
Investigating the Experiences of Online Instructors while engaging and empowering non-traditional learners in eCampusXinyue RenEducation and Information Technologies|July 5, 2022
Playing coding games to learn computational thinking: What motivates students to use this tool at home?Shuhan Zhang, Gary K W Wong, Peter C F ChanEducation and Information Technologies|July 5, 2021
Developing Technological Pedagogical Content Knowledge (TPACK) through Technology-Enhanced Content and Language-Integrated Learning (T-CLIL) InstructionSurattana AdipatPageof 68