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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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Quality of Service Impact on Edge Physics Simulations for VR.
IEEE Transactions on Visualization and Computer Graphics
|March 22, 2021
Summary
Edge-physics offloads mobile VR computation to edge servers by streaming scene graphs, balancing load, latency, and quality for richer virtual reality experiences.
Area of Science:
- Computer Science
- Virtual Reality
- Edge Computing
Background:
- Mobile Head-Mounted Displays (HMDs) face performance limitations due to power and ergonomic constraints.
- Current solutions like render streaming for HMDs are challenged by strict latency requirements for head tracking.
- Advancements in mobile GPUs necessitate exploring new methods to balance computational load.
Purpose of the Study:
- To propose and evaluate an alternative to render streaming for mobile VR called edge-physics.
- To investigate the feasibility of streaming at the scene-graph level from edge resources.
- To optimize the balance between computational load, latency, and visual quality in mobile VR.
Main Methods:
- Developed a prototypical implementation of the edge-physics system.
- Evaluated the system's performance based on fidelity, bandwidth consumption, and processing speed.
- Compared scene-graph streaming to traditional render streaming concepts for HMDs.
Main Results:
- Demonstrated that an effective edge-physics system can be built for typical edge network links.
- Showcased the compute and bandwidth efficiency of scene-graph level streaming.
- Identified that some traditional rendering concepts are not directly applicable to this approach.
Conclusions:
- Edge-physics offers a viable method for offloading demanding computational tasks from mobile VR devices.
- Maximizing compute utilization by offloading CPU-intensive jobs and leveraging mobile GPUs is achievable.
- Further research into the perception of motion is crucial for comprehensive evaluation of edge-physics systems.
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