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The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
Jannicke Baalsrud Hauge1,2, Heinrich Söbke3, Thomas Bröker4
1KTH Royal Institute of Technology, Södertalje, Sweden.
Serious games in higher education require facilitators with both managerial and technical skills. Occasional facilitators often lack formal training, highlighting a need for specific competency development to improve learning outcomes.
Area of Science:
- Educational Technology
- Game-Based Learning
- Higher Education Pedagogy
Background:
- Serious games are valuable learning tools in higher education.
- Facilitator competencies significantly impact learning outcomes in serious games.
- Higher education facilitators often lack formal training in game facilitation, unlike commercial trainers.
Purpose of the Study:
- To identify the actual competencies of occasional serious game facilitators in higher education.
- To determine the perceived competency deficits of these facilitators.
- To inform the development of effective training programs for game facilitators.
Main Methods:
- Qualitative analysis of experienced facilitators' reflections and focus group discussions (n=7).
- Guided interviews with additional occasional facilitators (n=4) to refine requirements.
- Online questionnaire administered to a larger group (n=30) based on initial findings and competency models.
Main Results:
- Facilitators require a blend of managerial and technical competencies for serious games in higher education.
- A general competency model for game facilitators is largely absent.
- Occasional game facilitators in higher education seldom receive formal, specific training.
Conclusions:
- The study identified essential competencies for serious game facilitators.
- There is a clear demand for specific, formal training programs for these facilitators.
- Developing a competency model will enhance the effectiveness of serious games in educational settings.
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