Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late

Valeria Verrastro1, Clarissa A Albanese2, Giuseppe Ritella3

  • 1Department of Medical and Surgical Sciences, University "Magna Graecia" of Catanzaro, Catanzaro, Italy.

Summary

Empathy and social self-efficacy influence problematic internet use (PIU) and online gaming (POG) differently across age groups. These behaviors and related empathy components decrease in late adolescence.

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