Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Mastery Learning Improves Performance on Complex Tasks on PCP Literacy Test.

IEEE computer graphics and applications·2026
Same author

Leveraging Social Interaction: Stroke Rehabilitation Using Extended Reality.

IEEE computer graphics and applications·2026
Same author

Impact of <i>in vitro</i> diagnostic tests in health, society and economy in Portugal.

Frontiers in public health·2026
Same author

Developing Collaborative Artificial Intelligence in Artistic Practices: Using AI in Creative Explorations.

IEEE computer graphics and applications·2026
Same author

Enhancing Musical Learning Through Mixed Reality: A Case Study Using PocketDrum and Meta Quest 3 for Drum Practice.

Sensors (Basel, Switzerland)·2025
Same author

Bridging Theory and Practice: A Multiphase Study of GenAI-Assisted Visualization Learning.

IEEE computer graphics and applications·2025

Related Experiment Video

Updated: Aug 18, 2025

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

546.5K

Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction.

M-Carmen Juan1, Julen Elexpuru1, Paulo Dias2

  • 1Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, C/Camino de Vera, S/N, 46022 Valencia, Spain.

Virtual Reality
|December 7, 2022
PubMed
Summary

Virtual reality (VR) rehabilitation games using hand gestures show promise for motor recovery. Patients preferred hand interactions, suggesting improved motivation and home therapy adherence.

Keywords:
Hand gesturesHand trackingMotor rehabilitationSerious gamesStandalone headsetsVirtual reality

More Related Videos

Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
04:49

Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes

Published on: September 6, 2024

831
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.0K

Related Experiment Videos

Last Updated: Aug 18, 2025

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

546.5K
Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
04:49

Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes

Published on: September 6, 2024

831
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.0K

Area of Science:

  • Rehabilitation Medicine
  • Human-Computer Interaction
  • Virtual Reality Technology

Background:

  • Virtual reality (VR) offers an engaging alternative to traditional motor rehabilitation.
  • VR can immerse patients in scenarios, reducing focus on medical settings and repetitive exercises.
  • Natural hand gesture interaction in VR mimics real-life actions, beneficial for motor-impaired individuals.

Purpose of the Study:

  • To present a VR application with serious games for motor rehabilitation.
  • To evaluate user interaction using natural hand gestures versus controllers.
  • To assess the effectiveness and user preference of hand-based VR interaction for rehabilitation.

Main Methods:

  • Developed a VR application with three serious games for motor rehabilitation.
  • Utilized a standalone VR headset with controller-free hand gesture interaction.
  • Conducted a study comparing hand interaction versus controller interaction with 28 participants (4 with motor problems).

Main Results:

  • No significant difference in attempts needed to complete games between hand and controller interaction.
  • Controller interaction group completed exercises faster.
  • Participants overwhelmingly preferred hand interaction (78.5%), especially those with motor problems.
  • Performance was independent of participant gender and age.

Conclusions:

  • Hand gesture interaction in VR is a viable and preferred method for motor rehabilitation.
  • Standalone VR headsets with hand tracking can enhance patient motivation and adherence to therapy.
  • This technology holds potential for effective home-based motor rehabilitation exercises.