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Biofeedback-Based Videogames: Fostering Emotion Regulation at a Diverse Community Summer Camp.

Morgan Mannweiler1,2, Hope Schuermann2,3, Alyssa Peechatka4

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A heart rate biofeedback videogame, Mightier, improved emotion regulation in children at a community summer camp. This intervention reduced emotional dysregulation and behavioral issues, offering accessible mental health support.

Keywords:
BiofeedbackCommunity mental healthEmotion regulationPreventionVideogames

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Area of Science:

  • Child Psychology
  • Digital Health Interventions
  • Community Mental Health

Background:

  • Inequities in mental health care access persist for diverse populations.
  • Community programs offer opportunities for nonstigmatized mental health interventions.
  • Emotion regulation skills are crucial for child development and well-being.

Purpose of the Study:

  • To evaluate the efficacy of a biofeedback videogame (Mightier) in a community setting.
  • To assess the impact of Mightier on children's emotion regulation and behavioral outcomes.
  • To determine the effect of the intervention on caregiver-reported parenting stress.

Main Methods:

  • A randomized controlled trial was conducted with 72 children (ages 7-12) at a community summer camp.
  • Participants were assigned to either play Mightier for 6 weeks or continue usual camp activities.
  • All campers received biweekly social and emotional learning groups.

Main Results:

  • Children using Mightier showed significantly improved adaptive emotion regulation.
  • The intervention group exhibited reduced emotional dysregulation, internalizing, and externalizing behaviors.
  • Caregivers in the intervention group reported significantly lower parenting-related stress.

Conclusions:

  • Biofeedback videogames like Mightier can be effective tools for fostering emotional intelligence in children.
  • Integrating such tools into community programs can improve access to mental health support for underserved youth.
  • This approach offers a scalable solution for preventative emotional learning and mental health care.