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An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed
Pat Healy1, Celine Lu2, Jennifer S Silk3
1University of Pittsburgh, School of Computing and Information, Pittsburgh, PA, United States.
JMIR Serious Games
|October 16, 2023
Summary
A new mobile game, Dr. Zoo, effectively reduced needle phobia in young children through evidence-based exposure therapy. This digital intervention shows promise for managing childhood anxiety around medical procedures.
Area of Science:
- Pediatric Psychology
- Digital Health Interventions
- Childhood Anxiety Management
Background:
- Needle phobia affects 19% of young children (4-6 years), hindering necessary medical care.
- Existing digital interventions for needle phobia primarily use distraction, not evidence-based exposure.
Purpose of the Study:
- To design and evaluate a serious, exposure-based mobile game, Dr. Zoo, for children aged 3-6 years.
- To assess the game's ease of use, acceptability, and preliminary effectiveness in reducing needle fear.
Main Methods:
- A mixed-methods study involved 30 parents and 36 children playing the game for 5 days before an injection appointment.
- Post-study, parents completed surveys and interviews to evaluate the game's impact and user experience.
- Interview transcripts were analyzed using open coding by three independent coders.
Main Results:
- Parents reported very low difficulty (mean 1.76/5) and high likelihood to recommend Dr. Zoo (mean 4.41/5), indicating strong ease of use and acceptability.
- Children's fear of needles significantly decreased post-gameplay (mean 3.09/5 vs. 4.37/5 before, P<.001).
- 74% of parents observed a positive impact on their child's needle perception, with interactive design cited as a key feature.
Conclusions:
- Dr. Zoo demonstrates potential as an easy-to-use, acceptable, and effective intervention for childhood needle phobia.
- Digital interventions leveraging evidence-based exposure can address needle anxiety as a public health concern.

