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"One Body, But Four Hands": Exploring the Role of Virtual Hands in Virtual Co-embodiment
IEEE Transactions on Visualization and Computer Graphics
|March 11, 2025
Summary
Virtual reality (VR) co-embodiment enhances skill transfer. Matching virtual hands
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Cognitive Science
Background:
- Virtual co-embodiment in VR enables shared avatars for skill transfer, impacting Sense of Ownership (SoO) and Sense of Agency (SoA).
- Mismatches in virtual reality movement display can hinder user experience and learning effectiveness.
- The visual factors of co-embodied hands in VR are underexplored concerning their influence on user perception.
Purpose of the Study:
- To investigate the impact of virtual self-hands' existence on SoO, SoA, and social presence in VR co-embodiment.
- To examine the effects of virtual hand transparency and congruency on SoO, SoA, and social presence.
- To provide design insights for optimizing virtual hand appearance in VR co-embodiment scenarios.
Main Methods:
- Conducted two user studies in a virtual reality environment.
- Evaluated the effects of virtual self-hands' presence, transparency, and congruency.
- Measured user experience through Sense of Ownership (SoO), Sense of Agency (SoA), and social presence.
Main Results:
- The existence of virtual self-hands significantly improved SoO and SoA.
- Identical visual appearances between self-hands and co-embodied hands substantially enhanced SoO.
- Transparency and congruency of virtual hands were identified as critical factors influencing user perception.
Conclusions:
- Virtual self-hands are crucial for enhancing user experience in VR co-embodiment.
- Visual congruency of hands significantly boosts Sense of Ownership, vital for effective skill transfer.
- Findings offer valuable design guidelines for creating more immersive and effective VR co-embodiment experiences.
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