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LLM-Driven Adjustments in Serious Games: A Feasibility Analysis
Ivana Mostachetti1, Andrea Vitali1, Daniele Regazzoni1
1Department of Management, Information and Production Engineering, University of Bergamo, via Pasubio, Dalmine (Bergamo), Italy.
This study shows that large language models (LLMs) can personalize serious games (SGs) for neurological rehabilitation by adjusting difficulty and recommending settings. While feasible, LLM-driven adjustments require further refinement for improved accuracy in telerehabilitation.
Area of Science:
- Neuroscience
- Artificial Intelligence
- Rehabilitation Medicine
Background:
- Serious games (SGs) and telerehabilitation are crucial for neurological recovery.
- Personalization and adaptive difficulty are key features for effective rehabilitation.
Purpose of the Study:
- To explore integrating a large language model (LLM) into an Assessment Serious Game (ASG).
- To analyze exercise data and generate personalized rehabilitation recommendations.
- To assess the LLM's capability in real-time SG adjustments and parameter suggestions.
Main Methods:
- Acquired medical knowledge from professionals to define target pathologies and parameters.
- Integrated the ASG with GroqCloud, utilizing a specialized LLM prompt.
- Designed the prompt to function as a virtual physiotherapist and SG developer for real-time adjustments.
Main Results:
- The LLM demonstrated effectiveness in recognizing real-time adjustments and following parameter setting instructions.
- Limitations were observed in the precision of adjustments and numerical parameter recommendations.
- Preliminary testing confirmed the system's basic capabilities.
Conclusions:
- A designed LLM prompt is feasible for adjusting SG difficulty and recommending setup parameters in telerehabilitation.
- Further improvements are needed in LLM reliability and accuracy for clinical application.
- This approach shows potential for enhancing personalized neurological rehabilitation through AI.
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