LLM-Driven Adjustments in Serious Games: A Feasibility Analysis

Ivana Mostachetti1, Andrea Vitali1, Daniele Regazzoni1

  • 1Department of Management, Information and Production Engineering, University of Bergamo, via Pasubio, Dalmine (Bergamo), Italy.

Summary

This study shows that large language models (LLMs) can personalize serious games (SGs) for neurological rehabilitation by adjusting difficulty and recommending settings. While feasible, LLM-driven adjustments require further refinement for improved accuracy in telerehabilitation.