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Updated: Jul 22, 2026

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
Published on: August 8, 2011
André Henriksen1, Antonio Martinez-Millana2, Alejandro Gomez-Noe2
1Department of Computer Science, UiT The Artic Univ. of Norway, Tromsø, Norway.
This study introduces augmented reality exergames to boost physical activity (PA) in individuals with intellectual disabilities (IDs). The engaging mobile game successfully increased PA adherence and smartphone usage among participants.
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