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HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality
Summary
We developed HaHeAE, a novel self-supervised method for learning joint representations of hand and head movements in extended reality (XR). This approach significantly improves performance and enables new XR applications.
Area of Science:
- Human-Computer Interaction
- Computer Vision
- Machine Learning
Background:
- Hand and head movements are primary input methods in extended reality (XR).
- Existing XR models often focus on single modalities (hand or head) or specific applications, limiting generalizability.
- There is a need for methods that can jointly model complex hand and head movements in XR.
Purpose of the Study:
- To introduce HaHeAE, a novel self-supervised method for learning generalizable joint representations of hand and head movements in XR.
- To demonstrate the effectiveness of HaHeAE in improving reconstruction quality and enabling new XR applications.
- To showcase the potential of self-supervised learning for modeling human behavior in XR.
Main Methods:
- HaHeAE utilizes a self-supervised autoencoder (AE) architecture.
- It incorporates a graph convolutional network-based semantic encoder and a diffusion-based stochastic encoder.
- A diffusion-based decoder reconstructs the original hand-head movement signals.
Main Results:
- HaHeAE significantly outperforms existing self-supervised methods, achieving up to 74.1% improvement in reconstruction quality.
- The method demonstrates generalizability across diverse users, activities, and XR environments.
- HaHeAE enables novel applications like interpretable hand-head cluster identification and generative movement modeling.
Conclusions:
- HaHeAE is an effective self-supervised method for jointly learning hand and head movement representations in XR.
- The proposed approach offers superior performance and generalizability compared to prior methods.
- Self-supervised learning holds significant potential for advancing the understanding and application of human behavior in XR.

