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Related Concept Videos

Barriers to Effective Communication II01:21

Barriers to Effective Communication II

The barriers to effective communication also include cultural barriers, semantic barriers, gender barriers, and time constraints.
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Portable Intermodal Preferential Looking (IPL): Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism
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Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom.

Kiley Sobel1, Maitraye DAS2, Sara Behbakht3

  • 1University of Washington, Seattle, WA, USA.

ACM Transactions on Computer-Human Interaction : a Publication of the Association for Computing Machinery
|June 26, 2025
PubMed
Summary

This study developed Incloodle-Classroom, a tablet app promoting inclusive play for neurodivergent and neurotypical children. It enhances collaborative learning and equity in early childhood education.

Keywords:
Inclusive playchild-computer interactionchildreninclusive classroomjoint media engagementkindergartenneurodiversity

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Area of Science:

  • Early Childhood Education
  • Human-Computer Interaction (HCI)
  • Learning Sciences

Background:

  • Inclusive education is crucial for equity in early childhood.
  • Collaborative technology can support diverse learning needs.
  • Bridging gaps between neurodivergent and neurotypical children is essential.

Purpose of the Study:

  • To design and evaluate a collaborative technology for inclusive play.
  • To support neurodivergent and neurotypical children playing together.
  • To extend joint media engagement to encompass inclusivity and equity.

Main Methods:

  • Iterative design and development of the Incloodle-Classroom tablet application.
  • 10-week deployment in a kindergarten classroom.
  • Interaction analysis of children's engagement with technology and peers.

Main Results:

  • Rich empirical data on child-child, child-adult, and child-technology interactions.
  • Demonstrated feasibility of collaborative technology in inclusive settings.
  • Identified key design principles for accessible and equitable technology.

Conclusions:

  • Incloodle-Classroom effectively supports inclusive play.
  • Collaborative technology can foster equity in early childhood education.
  • Contributes theoretical underpinnings for inclusive technology design.