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Understanding and Mitigating Substance Use in Social Settings with Virtual Reality: Insights from Emerging Research.
1Journalism and Media Studies Centre, the University of Hong Kong, Hong Kong, China.
Substance Use & Misuse
|August 8, 2025
Summary
Virtual reality (VR) effectively simulates social substance use scenarios, increasing cravings. While VR shows promise for understanding and intervening in social substance use, VR-based interventions are still developing.
Area of Science:
- Psychology
- Neuroscience
- Computer Science
Background:
- Substance use frequently occurs in social environments.
- Virtual reality (VR) technology can simulate social settings where substance use is prevalent.
- Simulated social scenarios include substance offers and peer substance use.
Purpose of the Study:
- To review the literature on using VR to study substance use in social contexts.
- To explore potential VR-based intervention strategies for reducing substance use.
- To identify future research directions in VR for substance use research.
Main Methods:
- Literature review of emerging research on VR and substance use.
- Analysis of studies focusing on VR's ability to simulate social substance use environments.
- Examination of current VR-based intervention strategies and their effectiveness.
Main Results:
- Most research investigates alcohol and nicotine use in simulated social venues like bars and parties.
- VR effectively simulates complex social substance use situations, potentially increasing cravings.
- Research on VR interventions for social substance use is nascent, with limited evidence of efficacy.
Conclusions:
- VR is a promising tool for understanding substance use triggers in social settings.
- VR holds potential for developing and testing interventions to reduce substance use.
- Future research should focus on differentiating social/substance cues and evaluating VR interventions.
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