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Published on: December 29, 2023
Platform Technology for Extended Reality Biofeedback Training Under Operant Conditioning for Functional Limb
1Centre for Systems Modelling and Quantitative Biomedicine, University of Birmingham, Birmingham, United Kingdom.
This study developed a personalized extended reality (XR) gaming platform for functional neurological disorder (FND) rehabilitation. Co-designed with patients, the XR technology aims to improve motor control and agency for at-home FMD treatment.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Functional neurological disorder (FND) disrupts the perception-action cycle, impairing motor control and sense of agency.
- FND significantly reduces quality of life due to physical disability and psychological distress.
- Extended reality (XR) offers a novel therapeutic approach for FND by integrating biofeedback for motor relearning.
Purpose of the Study:
- To coproduce and evaluate the usability of an XR technology platform for FND rehabilitation, specifically for functional limb weakness.
- To integrate biofeedback training with haptic and visual feedback for enhanced motor relearning and control.
- To ensure the XR platform is patient-centered, addressing needs for customization, comfort, and accessibility.
Main Methods:
- Employed an experience-based co-design framework involving patients, caregivers, and healthcare professionals.
- Utilized narrative interviews and co-design workshops to identify user needs and emotional touchpoints.
- Integrated XR training tasks (relaxation, position, force feedback) into a therapeutic game using Agile sprints and assessed usability via System Usability Scale and qualitative feedback.
Main Results:
- Achieved high usability scores (>85) for XR position feedback tasks in predesign evaluations.
- Identified interindividual variability in VR relaxation and XR force feedback, highlighting the need for personalization.
- Key user-identified themes for platform improvement included customization, comfort, accessibility, and technological quality.
Conclusions:
- Coproduction and iterative refinement are crucial for developing personalized XR gaming technology for FMD rehabilitation.
- Personalization and accessibility are key to optimizing usability and long-term clinical outcomes for at-home FND treatment.
- The developed XR platform shows promise as a scalable, at-home solution within the FND stepped care model.
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