Evaluation of a Virtual Reality CT-Guided Focal Liver Biopsy Module
Blaire K Rikard1, David N Williams2, Kate Donovan2
1Duke University School of Medicine, Durham, NC 27710 (B.K.R., J.G.M.); Department of Radiology, Duke University Medical Center, Durham, NC 27710 (B.K.R., J.G.M.); Mass General Brigham Medical Extended Reality Lab, Mass General Brigham, Boston, MA 02114 (B.K.R., R.N.U.).
Virtual reality (VR) training for computed tomography (CT)-guided liver biopsy improved residents' knowledge and confidence. These gains remained stable at one month, showing VR's value as an educational tool.
Area of Science:
- Medical Education
- Interventional Radiology
- Virtual Reality Simulation
Background:
- Traditional training for computed tomography (CT)-guided focal liver biopsy presents challenges for resident education.
- Virtual reality (VR) offers a potential solution for immersive and repeatable procedural training.
Purpose of the Study:
- To evaluate a novel VR module designed for CT-guided focal liver biopsy training.
- To assess the impact of the VR module on interventional radiology (IR) residents' knowledge and confidence.
Main Methods:
- 18 IR residents were divided into control (PGY-1) and intervention (PGY-2/3) groups.
- Participants completed pre-, post-, and one-month knowledge and confidence surveys.
- The intervention group utilized a CT-guided focal liver biopsy VR module twice.
Main Results:
- The intervention group showed significant knowledge gains post-module (p=0.03), which were stable at one month (p=0.09).
- Confidence in procedural steps and performance significantly increased pre- to post- and pre- to final assessments (p<0.05).
- VR needle placement accuracy remained stable, but scan counts and completion times increased in the intervention group.
Conclusions:
- The VR module effectively enhanced residents' knowledge and confidence in CT-guided focal liver biopsy.
- Learnings and confidence remained stable at one month, highlighting VR's utility as a sustainable teaching tool.
- Despite a slight decline in VR-specific motor skills, the overall educational benefits of VR were demonstrated.
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