Designing Biomimetic Learning Environments for Animal Welfare Education: A Gamified Approach

Ebru Emsen1, Bahadir Baran Odevci2, Muzeyyen Kutluca Korkmaz3

  • 1Integrative Agriculture, College of Agriculture & Veterinary Medicine, United Arab Emirates University, Al Ain P.O. Box 15551, United Arab Emirates.

PubMed
Summary

GamifyWELL, a biomimetic gamified learning tool, enhances animal welfare education by integrating ecological principles into engaging instruction. Early results show high usability and learner motivation for improved knowledge and practice.