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Designing Biomimetic Learning Environments for Animal Welfare Education: A Gamified Approach
Ebru Emsen1, Bahadir Baran Odevci2, Muzeyyen Kutluca Korkmaz3
1Integrative Agriculture, College of Agriculture & Veterinary Medicine, United Arab Emirates University, Al Ain P.O. Box 15551, United Arab Emirates.
Biomimetics (Basel, Switzerland)
|November 26, 2025
Summary
GamifyWELL, a biomimetic gamified learning tool, enhances animal welfare education by integrating ecological principles into engaging instruction. Early results show high usability and learner motivation for improved knowledge and practice.
Area of Science:
- Animal Welfare Science
- Educational Technology
- Biomimicry
Background:
- Effective animal welfare education needs to connect theoretical knowledge with practical application.
- Existing pedagogical models may not adequately bridge this gap for diverse learners like students, farmers, and veterinary technicians.
Purpose of the Study:
- To introduce GamifyWELL, a novel biomimetic, gamified learning environment designed for animal welfare education.
- To evaluate the usability, engagement, and pedagogical potential of this nature-inspired instructional model.
Main Methods:
- GamifyWELL employs ecological principles (adaptation, diversification, niche specialization) within a gamified structure.
- The learning environment includes a core pathway (Pre-Test, Levels 1-4, Post-Test), enrichment tasks, and a role-specific Reward Marketplace.
- A mixed-methods approach, including pre/post knowledge assessments and engagement indicators, was used for preliminary evaluation.
Main Results:
- Preliminary implementation shows strong usability and high learner engagement.
- Learners demonstrated high voluntary participation in enrichment tasks.
- Positive feedback was received regarding role-tailored rewards.
Conclusions:
- Biomimetic gamification shows promise for enhancing animal welfare knowledge, motivation, and intended practice.
- GamifyWELL provides a replicable framework for nature-inspired instructional design.
- The approach can be extended to other sustainability-related educational domains.
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