Related Experiment Video
Updated: Jan 24, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Reinforcement Learning-Based Intelligent Path Planning for Optimal Navigation in Dynamic Environments
Anil Kumar Yadav1, Purushottam Sharma2, Xiaochun Cheng3
1VIT Bhopal University, Bhopal-Indore Highway, Bhopal, India.
Optimizing reward functions in reinforcement learning (RL) significantly improves autonomous mobile robot navigation. This enhanced RL approach reduces path distance and learning time in dynamic environments.
Area of Science:
- Robotics
- Artificial Intelligence
- Machine Learning
Background:
- Path selection and planning are critical for autonomous mobile robots (AMRs) to navigate efficiently and avoid obstacles.
- Traditional methods often use analytical search for shortest paths, but reinforcement learning (RL) offers enhanced performance through action sequence optimization.
- Q-learning, a common RL algorithm, struggles with environment generalization in dynamic systems due to its reliance on cumulative rewards.
Purpose of the Study:
- To optimize reward functions for efficient navigation and obstacle avoidance in RL-based path planning for AMRs.
- To enhance the generalization capabilities of RL algorithms in dynamic environments.
- To evaluate the impact of optimized reward mechanisms on path planning efficiency and learning performance.
Main Methods:
- The study proposes an optimized reward function for RL-based path planning, considering total steps, counted steps, and discount rates in dynamic environments.
- Implemented and analyzed state reward values across different environments using the optimized reward mechanism.
- Evaluated the effect on Q-Learning and Deep Q-Learning algorithms, comparing state-action pair-based performance.
Main Results:
- The optimized reward function significantly decreased the number of iterations and episodes required for learning.
- Achieved a 30% to 70% reduction in overall trajectory distance compared to traditional methods.
- Demonstrated improved path optimization, learning rate, episode completion, and decision accuracy.
Conclusions:
- Optimized reward functions enhance the effectiveness of RL for AMR path planning in dynamic environments.
- The proposed method shows significant improvements in navigation efficiency and obstacle avoidance.
- Combining multiple agents and advanced techniques like federated and transfer learning can further improve convergence and performance on larger maps.
Related Concept Videos
Mean free path and Mean free time
Path Between Thermodynamics States
Interference: Path Lengths
Two special sources may be considered when they are in phase. This can be easily achieved by feeding the two sources from the same source. An example would be synchronizing the two speakers by feeding them with the same source, such as the sound waves produced by a tuning fork. This setup ensures that the two sources have the same frequency and are...
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Intelligence
Behavior of Gas Molecules: Molecular Diffusion, Mean Free Path, and Effusion

