Related Experiment Video
Updated: Feb 4, 2026

Generation of a Chronic Obstructive Pulmonary Disease Model in Mice by Repeated Ozone Exposure
Published on: August 25, 2017
Cybersickness Abatement From Repeated Exposure Generalizes Across Experiences
Repeated exposure to virtual reality (VR) games reduces cybersickness. These benefits generalize to new VR contexts, suggesting systematic exposure can mitigate VR-induced sickness.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Safety
- User Experience Research
Background:
- Cybersickness (VR sickness) hinders virtual reality (VR) usability.
- Cybersickness Abatement from Repeated Exposure (CARE) shows reduced sickness with repeated VR stimulus.
- Generalizability of CARE across different VR experiences is not well understood.
Purpose of the Study:
- To investigate if Cybersickness Abatement from Repeated Exposure (CARE) benefits transfer to novel virtual reality (VR) contexts.
- To determine if prior exposure in one VR game reduces cybersickness in a different VR game.
- To explore the implications of CARE generalizability for VR application design.
Main Methods:
- Participants were divided into Repeated Exposure and Single Exposure groups.
- The Repeated Exposure group played one VR game for three days, followed by a novel VR game on day four.
- The Single Exposure group played the novel VR game only once.
Main Results:
- Cybersickness was significantly lower on Day 4 for the Repeated Exposure group compared to the Single Exposure group.
- This reduction in cybersickness occurred regardless of the VR games used in the initial three days of exposure.
- Findings suggest CARE benefits generalize across distinct VR environments, tasks, and locomotion interfaces.
Conclusions:
- Cybersickness Abatement from Repeated Exposure (CARE) benefits are transferable to new virtual reality (VR) contexts.
- Systematic exposure to VR can be an effective strategy for reducing cybersickness.
- This research supports the use of varied VR experiences to enhance user tolerance and application usability.
More Related Videos
09:50Impact Assessment of Repeated Exposure of Organotypic 3D Bronchial and Nasal Tissue Culture Models to Whole Cigarette Smoke
Published on: February 12, 2015
09:29An Air-liquid Interface Bronchial Epithelial Model for Realistic, Repeated Inhalation Exposure to Airborne Particles for Toxicity Testing
Published on: May 13, 2020
Related Concept Videos
Generalized Hooke's Law
Generalized Anxiety Disorder
Social Foundations of Self II: The Generalized Other
Generalization, Discrimination, and Extinction
Generalization occurs when a behavior reinforced in one context is performed in similar situations. For instance, a student who studies diligently for calculus and receives excellent grades might apply the same study habits to psychology and history, expecting similar results. Generalization shows how learning in one setting can influence behavior in...
What is an Experiment?
Thomson's e/m Experiment
A particle with charge q, speed v, and mass m enters an area from the top, where the magnetic and electric fields are perpendicular both to the particle's motion and to one another. The magnetic...