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Pathfinder: a modified collaborative game for learning and team development
Julie H Oestreich1, Racheal Hendershot2, Susan J Lewis3
1Department of Pharmaceutical Sciences, University of Findlay College of Pharmacy, Findlay, OH.
The Pathfinder® game, an interactive learning tool, enhances student engagement and knowledge retention through cooperative maze navigation and quizzes. This adaptable active learning strategy is fun and effective for various subjects.
Area of Science:
- Educational Psychology
- Game-Based Learning
Background:
- Active learning techniques, like games, offer engaging experiences but can be time-consuming for educators.
- Integrating games into curricula presents challenges in faculty adoption and time commitment.
Purpose of the Study:
- To adapt an existing leadership activity into a Pathfinder® game for educational and recruitment purposes.
- To assess the effectiveness and engagement of the Pathfinder® game in a learning environment.
Main Methods:
- Modified a leadership activity into an interactive, cooperative Pathfinder® maze game with embedded knowledge quizzes.
- Participants navigated a physical maze, answering quiz questions along a predetermined path.
- Collected feedback through a descriptive survey from 36 students post-game.
Main Results:
- 75% of students agreed the game enhanced their learning experience.
- 86% of students found the game fun and/or engaging.
- The game facilitated low-stakes knowledge assessment, team building, and communication practice.
Conclusions:
- The Pathfinder® game is a highly adaptable, engaging, and effective tool for active learning, knowledge retention, and skill development.
- Requires minimal preparation time and can be modified for diverse disciplines, though physical space is necessary.
- Offers a unique approach to student empowerment and immediate feedback in educational settings.
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