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Ronan Boulic

Showing results (11-20 of 19) with videos related to

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IEEE Computer Graphics and Applications|November 14, 2008
Virtual reality software and technologyMing C Lin, Miguel A Otaduy, Ronan Boulic
IEEE Transactions on Visualization and Computer Graphics|February 8, 2021
Adapting Virtual Embodiment Through Reinforcement LearningThibault Porssut, Yawen Hou, Olaf Blanke, et al.
Medical & Biological Engineering & Computing|March 1, 2012
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotationEhsan Arbabi, Jerome Schmid, Ronan Boulic, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Critical Role of Self-Contact for Embodiment in Virtual RealitySidney Bovet, Henrique Galvan Debarba, Bruno Herbelin, et al.
IEEE Computer Graphics and Applications|August 1, 2009
Full-body avatar control with environment awarenessManuel Peinado, Daniel Meziat, Damien Maupu, et al.
Plos One|December 28, 2017
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual realityHenrique Galvan Debarba, Sidney Bovet, Roy Salomon, et al.
Journal of Orthopaedic Research : Official Publication of the Orthopaedic Research Society|January 9, 2010
Penetration depth method--novel real-time strategy for evaluating femoroacetabular impingementEhsan Arbabi, Salman Chegini, Ronan Boulic, et al.
Journal of Neural Engineering|February 22, 2024
Customizing the human-avatar mapping based on EEG error related potentialsFumiaki Iwane, Thibault Porssut, Olaf Blanke, et al.
Plos One|May 11, 2023
EEG signature of breaks in embodiment in VRThibault Porssut, Fumiaki Iwane, Ricardo Chavarriaga, et al.
Pageof 2

Showing results (11-20 of 19) with videos related to

Sort By:
Pageof 2
You have reached the last page of results.This site can display upto 19 results.
IEEE Computer Graphics and Applications|November 14, 2008
Virtual reality software and technologyMing C Lin, Miguel A Otaduy, Ronan Boulic
IEEE Transactions on Visualization and Computer Graphics|February 8, 2021
Adapting Virtual Embodiment Through Reinforcement LearningThibault Porssut, Yawen Hou, Olaf Blanke, et al.
Medical & Biological Engineering & Computing|March 1, 2012
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotationEhsan Arbabi, Jerome Schmid, Ronan Boulic, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Critical Role of Self-Contact for Embodiment in Virtual RealitySidney Bovet, Henrique Galvan Debarba, Bruno Herbelin, et al.
IEEE Computer Graphics and Applications|August 1, 2009
Full-body avatar control with environment awarenessManuel Peinado, Daniel Meziat, Damien Maupu, et al.
Plos One|December 28, 2017
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual realityHenrique Galvan Debarba, Sidney Bovet, Roy Salomon, et al.
Journal of Orthopaedic Research : Official Publication of the Orthopaedic Research Society|January 9, 2010
Penetration depth method--novel real-time strategy for evaluating femoroacetabular impingementEhsan Arbabi, Salman Chegini, Ronan Boulic, et al.
Journal of Neural Engineering|February 22, 2024
Customizing the human-avatar mapping based on EEG error related potentialsFumiaki Iwane, Thibault Porssut, Olaf Blanke, et al.
Plos One|May 11, 2023
EEG signature of breaks in embodiment in VRThibault Porssut, Fumiaki Iwane, Ricardo Chavarriaga, et al.
Pageof 2