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JMIR Serious Games|July 30, 2020
Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods DesignKiki R Buijs-Spanjers, Harianne Hm Hegge, Fokie Cnossen, et al.JMIR Serious Games|August 9, 2020
Exploring User Needs in the Development of a Virtual Reality-Based Advanced Life Support Training Platform: Exploratory Usability StudyNathan Moore, Soojeong Yoo, Philip Poronnik, et al.JMIR Serious Games|August 12, 2020
Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled TrialDaphne Michelet, Jessy Barre, Jennifer Truchot, et al.JMIR Serious Games|August 1, 2020
An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability StudyDieter Lerner, Stefan Mohr, Jonas Schild, et al.JMIR Serious Games|April 7, 2023
Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and CliniciansMaria Elena Hernandez Hernandez, Erin Michalak, Nusrat Choudhury, et al.JMIR Serious Games|April 20, 2021
Correction: Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability StudyBilly Sundström Langlet, Dorothy Odegi, Modjtaba Zandian, et al.JMIR Serious Games|September 27, 2022
Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled TrialAlejandro Hernandez, Liudmila Bubyr, Philippe S Archambault, et al.JMIR Serious Games|November 24, 2023
Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-AnalysesYanjie Hu, Xingzhu Yuan, Peiling Ye, et al.JMIR Serious Games|November 23, 2023
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability StudyDiogo Martinho, Vítor Crista, João Carneiro, et al.JMIR Serious Games|December 22, 2023
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping ReviewXiting Huang, Xinyue Xiang, Yang Liu, et al.Pageof 84