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JMIR Serious Games|March 22, 2024
Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept StudyFalk Lieder, Pin-Zhen Chen, Mike Prentice, et al.
JMIR Serious Games|November 9, 2023
Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational StudySophie-Caroline Schwarzkopf, Marius Distler, Thilo Welsch, et al.
JMIR Serious Games|October 13, 2023
A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability StudyFrancois Vonthron, Antoine Yuen, Hugues Pellerin, et al.
JMIR Serious Games|July 21, 2023
Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled TrialJulian Specht, Barbara Stegmann, Hanna Gross, et al.
JMIR Serious Games|August 30, 2023
Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods StudySiew Tiang Lau, Rosalind Chiew Jiat Siah, Khairul Dzakirin Bin Rusli, et al.
JMIR Serious Games|August 21, 2023
Virtual Reality Technology in Nursing Professional Skills Training: Bibliometric AnalysisChengang Hong, Liping Wang
JMIR Serious Games|June 9, 2023
Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and ApplicationsPhilippe Martin, Boris Chapoton, Aurélie Bourmaud, et al.
JMIR Serious Games|October 3, 2023
Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability StudySophie Bucher Della Torre, Marlene Lages, Sara S Dias, et al.
JMIR Serious Games|September 20, 2023
Using Augmented Reality Toward Improving Social Skills: Scoping ReviewGloria Mittmann, Vanessa Zehetner, Stefanie Hoehl, et al.
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